Editor Tools
Construct offers a tight integration with the Unity Editor, with easy-to-use inspectors (and inspector attributes) and utility tools. It also exposes Editor-only types to develop your own Editor tools and inspectors.
Systems
Construct defines a Systems-based architecture for all global functionalities, such as Scenes management, Persistence and game Events. Harness the power of Systems to control every part of your game!
Runtime Support
Construct is built to speed up the development of runtime logics and tries to avoid assets proliferation through a smart use of custom types such as Id, IdReference and TypeReference.
